Make it unmistakable.
Replace a symbol or background. Auto reload brings your saved artwork into the private game preview.
For the people who make slot games
Iterate on your Engine game’s artwork, sound and animations in a live preview. Shape every detail with your team, explore the math and put your AI agents to work.
7 days free. No card required.
Then €49 per editor / monthReviewers join free.
A look inside your next creative workspace
Your next slot game should feel like yours. Meet ReelGrove: a creative workspace for Engine studios. Start with example games, then shape the art, tune the sound, and bring your symbols to life in Animation Lab. Preview your changes as you work. Explore advanced math statistics and run frontend checks before your next build. Invite your team with the permissions each person needs. Connect your AI agents through scoped MCP tools. From the first idea to the final details, keep your studio moving. Make it yours, with ReelGrove. Explore reelgrove.net.
Real editors and example games. Generated demo artwork. Preview with test credits.
Real starters. Your art direction.
Engine’s Lines and Cluster examples, rebuilt with generated Ember artwork. These are actual game replays, showing the finished symbols and background in play.


Actual Lines and Cluster starter replays with generated Ember artwork. Demo credits only.
Your creative workspace
Iterate on artwork, sound and animation with your game in view. Save a change, preview it in context and keep refining.
Replace a symbol or background. Auto reload brings your saved artwork into the private game preview.
Audition clips and tune your mix. Supported games pick up sound changes live for the next cue.
Build rigs, shape keyframes and work with meshes, constraints and audio tracks. Animation Lab sits beside your other project tools.
Advanced math statistics
Explore RTP, hit rate, variance and payout distributions from your published math. Compare modes, run session simulations and use calculators to estimate exposure and sample sizes.
Computed from the published weights. These are read-only reports of the source files. They describe the distribution; they do not establish deployed game behavior or submission approval.
Keep the gaps visible. This Demo has 23 passed checks, one publication-format failure and three manual reviews. Automated checks and remaining reviews are both part of the report.
Look beneath the surface
Inspect your published frontend: its entrypoint, declared game identity, local resources and artwork registry. Each result stays tied to the project revision.
Computed from the frontend files. This Demo passes four static checks across 12 files. Refresh the report to inspect the current revision without running the game.
Browser verification still matters. Authentication, play, replay, layout and saved Lab replacements need separate browser execution. Static checks do not establish runtime behavior or submission approval.
A place to start. Room to make it yours.
Start with an available approved template, then bring the people and details that make the project your own.
Create your studio and choose a template. Give the new project a name of its own.
YOUR OWN PRIVATE COPYAdd artwork, bind sound cues and animate your symbols. Connect saved animations to supported game hooks.
ART, SOUND & ANIMATIONInvite your team with the right permissions. Preview with test credits and review the details.
PERMISSIONS & PRIVATE PREVIEWSCapture an export of a supported game with its saved Lab settings. Download a standalone archive.
SUPPORTED STANDALONE EXPORTSFollow the first-project walkthrough
Template availability varies. Development examples and exports do not grant Engine submission approval.
A studio for your people
The work around the work, in one place. Invite your team, decide who can change what, and manage the editor capacity your studio needs.
Invite artists, sound designers, animators and reviewers. Start with a role preset and see the access attached to each invitation.
Owners can tailor each person’s permissions. Required access stays visible as you select capabilities; review-only members remain free.
See paid editor capacity, active editors and your monthly total. Manage your subscription through Polar. One person uses one editor seat per studio.
The owner keeps full access and controls billing. Permissions describe access; tools are available where the current product supports them.
Connected to your workflow
Give your agents project tools for artwork, sound, motion and math. Let them inspect assets, apply supported changes, compare modes and run calculations or simulations through the scoped access you choose.
Project keys have scoped permissions and an expiry. Editing still follows your team’s current access and editor capacity.
Read the MCP developer guideAn example tool workflow
project_contextsound_cuesbind_soundIllustrative workflow using real project tools. The guide covers setup, permissions and handling conflicting edits.
A closer look
Two short tours of the creative work and the tools behind it. Watch with sound, or follow the on-screen captions.
See how to get startedThe art sets the scene. The sound makes it land. The motion brings it to life. In ReelGrove, refine your artwork, tune your sound cues, and animate your symbols in one creative workspace. See the details come together. Make your next slot game your own. reelgrove.net.
Great slot games need more than great artwork. Explore advanced math statistics. Check your frontend files. Give your AI agent scoped MCP tools for your project. Keep your team in control, with permissions for every discipline. Meet ReelGrove. A workspace built for Engine studios. reelgrove.net.
A straightforward studio plan
Explore the complete creative workspace on your own for 7 days. Subscribe to invite your team, with an editor seat for each maker and free access for reviewers.
Free reviewers. Because good feedback matters.
Each editor, including the owner, uses one seat per studio across all projects. Pending invitations are not charged.
Start your 7-day free trialNo card required. Team invitations become available when you subscribe.
Built for Engine teams. ReelGrove is independent of Stake and Engine. Your company submits games through its own account.
From the Lab to your build. Inspect published math, check frontend files, and refine your artwork, sound and motion in the Lab. Edit game source and generate math locally, then bring rebuilt bundles back through Import build when it is enabled for your studio.
Your work stays yours. Supported exports include saved artwork, sound settings and supported game animation bindings. Exports keep working independently of ReelGrove. Template readiness and submission approval are separate.
Make room for your next idea